Over 7 years of experience in game design as a solo indie developer. I’m currently in 4th year of a BSc (Hons) in Game Design and Production at Abertay University. Working on immersive sim and systems-driven level design. Interested in how mechanics interact with each other in sandbox environments to create emergent gameplay. Strong understanding of mechanics, scripting and blockmeshing.
If you want to find more of my creative work you can find it here on artstation:

Level Design Portfolio
Mistborn Adaption – Level Design Project
University level design project
MADE IN UNREAL
LOOSE JUICE – Professional Project
Level Design and Gameplay mechanics project.
MADE IN UNITY
Full Design Breakdown
Moon of Aeris
Open world scifi shooter, unique world building, level design and vehicle design
MADE IN UNREAL
General Scalability – Level Puzzle Design
This was exploring puzzle design in levels using the unique mechanic of rescaling the player and objects
MADE IN UNITY
Game Mechanics Portfolio
Red
Classic 3D Platformer focused on game feel and tight platforming
aUDIOWAVE VR
Solo created VR rhythm game focused on game feel and unique mechanics
Pawdemonium
Arcade breakout mobile game, original mechanics and polished game feel


