BA (Hons) in Game Design and Production at Abertay University. Working on immersive sim and systems-driven level design. Interested in creating emergent gameplay and physics systems. Strong understanding of game mechanics, scripting and blockmeshing.
I also have secondary skills in illustration and 3d modelling. You can find some of my work on artstation:

Level Design Portfolio
Mistborn Adaption
Designing maps, objectives, combat spaces and stealth areas. A focus on clear level flow, multiple routes, scale, player positioning, sightlines, cover and traversal.
MADE IN UNREAL




LOOSE JUICE – TEAM Project
Level Design and Gameplay mechanics project. Concept to blockout and final design. Focus on physics systems and emergent gameplay in online multiplayer environment.
MADE IN UNITY
Full Design Breakdown
Moon of Aeris
Open world scifi shooter, focused on combat spaces, mission design, AI Interactions and Vehicle Exploration
MADE IN UNITY
General Scalability
Puzzle design, progression, creating objectives and designing puzzles around unique mechanics.
MADE IN UNITY
Game Mechanics Portfolio
Red
Classic 3D Platformer focused on game feel, polish and tight platforming. Creating a mechanics playground to test and iterate on core gameplay.
aUDIOWAVE VR
Solo created VR rhythm game, with focus on game feel, VFX and visuals.
Pawdemonium
Arcade breakout mobile game, focused on progression, goals and unique mechanics.


