ANDREW TIDEY

Level Designer

Level Design Portfolio

Mistborn Adaption

Designing maps, objectives, combat spaces and stealth areas. A focus on clear level flow, multiple routes, scale, player positioning, sightlines, cover and traversal.


MADE IN UNREAL

Full Design Breakdown

LOOSE JUICE – TEAM Project

Level Design and Gameplay mechanics project. Concept to blockout and final design. Focus on physics systems and emergent gameplay in online multiplayer environment.

MADE IN UNITY

Full Design Breakdown

Moon of Aeris

Open world scifi shooter, focused on combat spaces, mission design, AI Interactions and Vehicle Exploration

MADE IN UNITY

General Scalability

Puzzle design, progression, creating objectives and designing puzzles around unique mechanics.

MADE IN UNITY

Game Mechanics Portfolio

Red

Classic 3D Platformer focused on game feel, polish and tight platforming. Creating a mechanics playground to test and iterate on core gameplay.

aUDIOWAVE VR

Solo created VR rhythm game, with focus on game feel, VFX and visuals.

Pawdemonium

Arcade breakout mobile game, focused on progression, goals and unique mechanics.